![]() ![]() Like in character generation where you have the choice of not only generating your own character, but also information on parents, siblings, grandparents, uncles, aunts, and cousins. ![]() Sure, in some places I think Clement Sector v3 goes a bit overboard. Importantly, none of these changes lose the space opera focus of Clement Sector. Like adding the skill “Draw.” Or removing the “Steward” skill and replacing it with “Chef” and “Etiquette.” Or removing the “Zero-G” skill and folding it into “Survival (Freefall).” Or how “Vacc Suit ” and “Battle Suit” are now covered under an umbrella “Suit” skill. In terms of Third Edition rules there are a few other changes that Mr. ![]() The Clement Sector ATU is an unabashedly different “small-ship ATU” with a different FTL handwave, that being the “Zimm Drive” versus the classic Jump Drive. That’s John Watts’ “major change” to the game mechanisms in this ATU setting.Īlright, alright. I refer you to page 140 of Clement Sector v3 and “Charisma (CHA)” where the rule-in its entirety-reads, “Charisma shows how well the character can influence, charm, or inspire other people.” John states the “major change” in this edition is the “change from the Characteristic of Social or Social Standing to Charisma” because, “I have always felt that Social Standing really had no place in Clement Sector” (p. I contend the answer is a resounding NO! Mechanically speaking, Clement Sector v3 remains wedded to the Cepheus Engine rules system with just a few changes. With so much consolidated under one cover, has the Clement Sector actually become too bloated? John goes on to explain how Clement Sector v3 brings in key elements of no less than eight (8!) other major Clement Sector products. The advanced space combat rules from Clement Sector: The Rules are now found in Anderson and Felix Guide to Naval Architecture. Therefore, the first change from the second edition of Clement Sector is that this book contains the entirety of The Clement Sector Core Setting Book, Clement Sector: The Rules, and Ensemble Cast. This volume exists so that all the pertinent information concerning the Clement Sector could be found in one volume and would save newcomers to the system from having to purchase multiple books to have an understanding of the setting. ![]() Some might say that a 675-page product scarcely qualifies as “consolidation.” Here is how Mr. Maybe recognizing that the sprawling setting material is almost as expansive as the Clement Sector itself, the latest product, Clement Sector Third Edition (or Clement Sector v3) consolidates. His Clement Sector Alternate Traveller Universe (ATU) is composed of nearly 90 products. John Watts at Independence Games is a giant. ![]()
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